Here are all 10 Hellraiser Revival codes in story order: 9901 (Red Hallway cupboard, or 0199), 9891 (Medical Room locker), 9606 (Graveyard house safe), 1966 (Bruno’s music room), 1952 (Snake Room), 1923 (Private Rooms bathroom), 1362 (Factory blue door), 8571 (Laundry Room), 2342 (Break Room) and 1512 (Sewer lever room). Open any five and the Codebreaker trophy pops.
Below you’ll find every one of these Hellraiser Revival codes with its exact location, the clue the game hides for it, and what’s waiting inside. Spoilers are kept light, so you can jump straight to the room you’re stuck in.
Key Takeaways
- There are 10 Hellraiser Revival codes in the campaign, and every one is four digits.
- You can enter any of the Hellraiser Revival codes without finding its clue first.
- Opening any five locks earns the Codebreaker trophy or achievement.
- Five lockers hold weapon upgrades, so open those before you leave the area.
- The first cupboard is reported as both 9901 and 0199. Try 9901 first.
Quick background if you just picked the game up: Clive Barker’s Hellraiser: Revival launched on October 8, 2026, from Saber Interactive and Boss Team Games. According to the official Saber Interactive FAQ, it’s on PlayStation 5, Xbox Series X|S, Nintendo Switch 2 and PC through Steam. Hellraiser Revival codes are identical on every platform, so this list works on PS5, Xbox, Switch 2 and PC.
All Hellraiser Revival Codes at a Glance
Bookmark this table. It covers all Hellraiser Revival codes in the order you’ll reach it, plus the reward that makes each one worth the detour.
| # | Lock Location | Code | Best Item Inside |
|---|---|---|---|
| 1 | Red Hallway Cupboard | 9901 (or 0199) | Gunpowder, Coil, Bandage |
| 2 | Medical Room Locker | 9891 | 27 Coins, Sawblade |
| 3 | Graveyard House Safe | 9606 | Pistol: Oversized Magazine Release |
| 4 | Bruno’s Music Room Cupboard | 1966 | Pistol Ammo, Gunpowder, Chemicals |
| 5 | Snake Room Cupboard | 1952 | SMG: Laser Pointer |
| 6 | Private Rooms Bathroom Cupboard | 1923 | Revolver: Hollow Point Rounds, Machete |
| 7 | Factory Blue Door | 1362 | Assault Rifle: Heavy Lower Handguard |
| 8 | Laundry Room Locker | 8571 | Revolver: Overpressure Ammunition, Skullcrusher |
| 9 | Break Room Locker | 2342 | Revolver, Assault Rifle and SMG Ammo |
| 10 | Sewer Lever Room Locker | 1512 | Gunpowder, Skullcrusher |
Item lists come from GamesRadar+’s locker guide, which recorded contents on Normal difficulty, and KeenGamer’s reward list for the sewer locker. Ammo counts can shift on other difficulty settings, but the upgrades stay the same.
Want the Hellraiser Revival codes in a format you can paste into your phone notes or a Discord chat? Here’s the plain list.

Hellraiser Revival Locker Codes and Safe Codes, Room by Room
Each entry below tells you where the lock is, which clue gives the number away, and what you get. If one of these Hellraiser Revival codes ever fails, double-check you’re at the right lock. Several rooms look alike in the dark.
1. Red Hallway Cupboard: 9901 (or 0199)
You’ll hit this one during the Escape the Cult section, in the red hallway with the Leviathan statuette puzzle, on your left after you slip past Bruno. The clue is the years on the name plaques beside two nearby paintings.
Guides disagree on the order. GamesRadar+ lists both 9901 and 0199, and most other guides list 9901. Try 9901 first, then 0199. Inside: 1 Gunpowder, 1 Coil and 1 Bandage.
2. Medical Room Locker: 9891
Shortly after you get the knife, you’ll walk into a medical room with a bathtub full of blood. The number is tattooed on the body in the tub, which is about as Hellraiser as a clue gets. Enter 9891 for 1 Gunpowder, 27 Coins and 1 Sawblade.
3. Graveyard House Safe: 9606
This safe sits in Sean’s house, the white house southeast of the graveyard, hidden under the vinyl print in the kitchen. The year comes from the note near the Shed Key and the back of a photo of a couple. Code 9606 gets you the Pistol: Oversized Magazine Release upgrade plus 3 Pistol Ammo. This is your first real weapon upgrade, so don’t skip it.
4. Bruno’s Music Room Cupboard: 1966
Head upstairs in Bruno’s house to the music room. The painting of the Great Fire carries the date 1666, and a note tells you to add 300 years. That gives you 1966. Inside: 2 Pistol Ammo, 2 Gunpowder and 1 Chemicals.
5. Snake Room Cupboard: 1952
In the club, find the Snake Room (some guides call it the Voyeur Room, since it ties into the Voyeur Ticket). Check the old photograph for the year. Code 1952 gives you 12 Revolver Ammo and the SMG: Laser Pointer upgrade.
6. Private Rooms Bathroom Cupboard: 1923
After you solve the Private Rooms door puzzle, take the door on your right into the bathroom. Look at the photo of four men. Two of them wear Leviathan pins, and their numbers, 19 and 23, combine into 1923. You’ll get 7 SMG Ammo, the Revolver: Hollow Point Rounds upgrade, a Machete and 1 Gunpowder.
7. Factory Blue Door: 1362
This is the easiest lock to miss. During the “Use the elevator” objective, look for a hole in the wall outside the factory, straight ahead of the gate that needs the heart inset key. The small statues nearby hold the digits. Code 1362 opens a stash with a Bear Trap, 52 Coins, a Labyrinth Remnant, 6 Assault Rifle Ammo and the Assault Rifle: Heavy Lower Handguard upgrade.
8. Laundry Room Locker: 8571
From the room south of the library, take the east door into the laundry room. Two TV screens in the area show 85 and 71. Put them together for 8571. In my view, this is the best haul in the game: a Skullcrusher, 2 Bandages, 30 Assault Rifle Ammo, the Revolver: Overpressure Ammunition upgrade and 1 Gunpowder.
9. Break Room Locker: 2342
Follow Marlowe’s trail of wreckage to the break room with the ladder and TV screen, near the Operating Theater. The digits are written around the holes punched in the wall opposite the locker. Enter 2342 for a pile of Revolver, Assault Rifle and SMG ammo.
10. Sewer Lever Room Locker: 1512
During Hunt Marlowe, go upstairs into the room by the bridge that needs a lever. The numbers are scrawled on the wall in the main sewer section near the lever contraption and the electrified water. Code 1512 gets you Gunpowder and a Skullcrusher.
How to Solve Hellraiser Revival Keypad Codes Yourself
If you’d rather crack the Hellraiser Revival keypad codes on your own, the game repeats a handful of tricks. Once you spot the pattern, most Hellraiser Revival codes take under a minute to work out.
- Dates on art. Paintings, plaques and photos usually carry a year. That year is often the code, or close to it.
- Simple math. Watch for notes that tell you to add or subtract, like the “add 300 years” clue in Bruno’s house.
- Split numbers. Two 2-digit numbers (TV screens, photo labels) usually combine left to right.
- Bodies and walls. Tattoos, graffiti and scratches are fair game. Shine your light on anything that looks written on.
- Flip and rotate items. Inspect photos and notes fully. The graveyard clue sits on the back of a photograph.

How to Get the Codebreaker Trophy
The Codebreaker trophy (an achievement on Xbox and Steam) asks you to open five keypad locks in one playthrough. You don’t need all 10 Hellraiser Revival codes for it.
The fastest route is the first five Hellraiser Revival codes, since they all come early:
- Red Hallway Cupboard: 9901 (or 0199)
- Medical Room Locker: 9891
- Graveyard House Safe: 9606
- Bruno’s Music Room Cupboard: 1966
- Snake Room Cupboard: 1952
One warning. KeenGamer reports that the game has no chapter select, so a locker you walk past may be gone for that save. If you’re chasing trophies, open every lock you see. It costs nothing, and ammo is tight on higher difficulties.

Which Hellraiser Revival Safe Codes Matter Most?
All 10 Hellraiser Revival codes are worth using, but if you’re low on health and just want to get out of a room alive, prioritize the five that hold weapon upgrades. Upgrades are permanent. Ammo isn’t.
- Laundry Room (8571): Revolver upgrade plus a Skullcrusher and 30 rifle rounds.
- Factory Blue Door (1362): Assault Rifle upgrade and a Labyrinth Remnant.
- Graveyard House (9606): Your first pistol upgrade.
- Snake Room (1952): SMG Laser Pointer, great for steadier aim.
- Private Rooms Bathroom (1923): Hollow Point Rounds for the revolver.
Hellraiser Revival is an extremely gory game. If younger kids share your console, our guide on how to set up parental controls on Xbox walks you through it step by step. And if you want something lighter to play next, start with our Minecraft for beginners guide.
Frequently Asked Questions
What is the first code in Hellraiser Revival?
The first code opens the Red Hallway cupboard during Escape the Cult. Most guides list it as 9901, while some report 0199, so try 9901 first and switch if it fails. The clue is the years on the name plaques beside two nearby paintings. Inside you’ll find Gunpowder, a Coil and a Bandage.
How many safe codes are in Hellraiser Revival?
There are 10 Hellraiser Revival codes, covering cupboards, lockers, one safe and one blue factory door. Every code is four digits, and the clue for each one is hidden nearby in paintings, photos, notes, TV screens or wall writing. Five of the 10 containers hold permanent weapon upgrades, so they’re worth the extra time.
How do you get the Codebreaker trophy in Hellraiser Revival?
Open any five keypad locks in a single playthrough. The quickest path uses the first five codes: 9901, 9891, 9606, 1966 and 1952, all found early in the campaign. The trophy should pop as soon as the fifth lock opens. You can type each code directly without finding its clue, which saves plenty of time.
Do you need the clue before entering a Hellraiser Revival code?
No. You can walk up to any keypad and enter one of the Hellraiser Revival codes right away, even if you never found the painting, photo or note that hints at it. The clues exist for players who want to solve each lock themselves. Using a code list just skips the search and gets you to the loot faster.
Is the Red Hallway code 9901 or 0199?
Both numbers appear in published guides. GamesRadar+ lists 0199 and 9901 together, and most other guides list 9901. The confusion comes from the order you read the two painting plaques in. Enter 9901 first. If the keypad doesn’t accept it, enter 0199. Testing both takes only a few seconds.
Can you go back for missed lockers in Hellraiser Revival?
Often you can’t. KeenGamer reports there’s no chapter select, and many areas close behind you as the story moves forward. If you skip a locker, you may need a new playthrough to open it. The safest habit is to open every keypad lock the moment you find it, especially those holding weapon upgrades.
Before You Open the Next Door
Keep this page open on your phone while you play, and grab the five upgrade lockers first: 9606, 1952, 1923, 1362 and 8571. They’ll carry you through the harder fights in the back half. Once you’ve opened five Hellraiser Revival codes, Codebreaker is yours, and everything after that is free supplies. Stuck on a puzzle that isn’t a keypad? Check back with Trust Jaguar for more gaming guides.



